/*ChangeLog
-Created by Brandon Rockwell
-Added onto by so and so.
-Etc.
*/


/*Intention
This will serve as the base class for creeps,
but will never be instantialized in-game itself.
*/


var baseCreep ={
//Todo: Derive from baseEntity
	immunity: EffectNone //What sort of stuff the creep is immune to. (Refer to effects.js)

}